![]() They are unlike any other Total War faction, built entirely around ranged attacks, guile and ambushes. The Wood Elves are a great example of what the studio is able to do with a bit more time. Warhammer’s DLC changed the game in two important ways: it fleshed out and refined existing factions, and it introduced new ones that allowed Creative Assembly to double down on experimenting with how a Warhammer army might work and look within the framework of a Total War game. But you shouldn’t worry this sequel is an entirely different animal. So with Total War: Warhammer 2 arriving today, you might be wondering if you should hold off. It was exciting to see all of those changes to the formula, but it wasn’t until the addition of key pieces of DLC, introducing new campaigns and mechanics, that it really came into its own. When Total War: Warhammer launched last year, it was a marked departure for the series - though not, perhaps, quite as dramatic as 2005’s Spartan: Total Warrior - and contained no dearth of experiments and new ideas.
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